Star Fox Adventures: What It Could Have Been If Miyamoto Had Been Kept Away

Few games in Nintendo’s history generate as many “what if?” discussions as Star Fox Adventures. Released in 2002 for the Nintendo GameCube, it remains one of the most divisive entries in the Star Fox series. Some players loved its beautiful world and Zelda-style gameplay, while others wondered why Fox McCloud had traded his Arwing for a magic staff.

The reason for that identity crisis lies in the game’s development history.

It Was Never Supposed to Be Star Fox

Sabre exploring a temple in an early Dinosaur Planet gameplay screenshot

The game began life at Rare as a completely original title called Dinosaur Planet.

Originally being developed for the Nintendo 64, Dinosaur Planet was an ambitious action-adventure game featuring two playable heroes: Krystal and Sabre. It combined exploration, puzzles, combat and RPG elements in a way that looked remarkably advanced for the ageing N64.

Many former Rare developers have spoken fondly about the project, describing it as one of the studio’s most ambitious games.

Enter Miyamoto

Fox McCloud holding his staff in Star Fox Adventures

During a visit to Rare, Shigeru Miyamoto reportedly noticed similarities between Sabre and Fox McCloud.

His suggestion was simple:

“Why not make this a Star Fox game?”

Nintendo liked the idea. Star Fox was a known franchise, the GameCube needed exclusive titles, and Rare already had a strong relationship with Nintendo.

What began as a suggestion gradually became a directive.

Sabre disappeared.

Fox McCloud took his place.

Large parts of the story were rewritten to accommodate Star Fox characters.

What Was Lost?

Early Dinosaur Planet gameplay showing a character in a snowy landscape

The biggest casualty was arguably the game’s identity.

Dinosaur Planet had its own mythology, characters and world. Krystal was one of the central protagonists rather than a supporting character trapped in a crystal for most of the game.

Many of the story elements were simplified or removed entirely during the conversion.

Fans who have played leaked builds of Dinosaur Planet often point out several differences:

  • A larger focus on Krystal.
  • More complex narrative themes.
  • Different character relationships.
  • Less reliance on Star Fox fan service.
  • A more original fantasy setting.

Instead of becoming Rare’s answer to Zelda, it became a hybrid that never seemed fully comfortable being either a Star Fox game or a fantasy adventure.

The Rare Magic Was Still There

Fox McCloud exploring the colourful world of Sauria in Star Fox Adventures

Even after the changes, Star Fox Adventures still showcased why Rare was considered one of the best developers in the world.

The graphics were stunning for 2002.

The animation quality was incredible.

The soundtrack was excellent.

The world of Sauria felt alive.

Many reviewers at the time considered it one of the best-looking games on the GameCube, and even today it remains visually impressive.

The problem wasn’t that it was a bad game.

The problem was that it wasn’t really the game Rare originally wanted to make.

The Krystal Problem

Comparison artwork showing three designs of Krystal from Dinosaur Planet

No discussion of Star Fox Adventures is complete without mentioning Krystal.

Originally intended to be one of the main heroes of Dinosaur Planet, she was transformed into a supporting character who spends much of the game imprisoned.

Many fans believe she was robbed of a starring role in what could have been Rare’s first major female-led adventure.

Ironically, despite her reduced role, Krystal became one of the most popular characters in Star Fox history.

The Final Rare Nintendo Game

Perhaps the biggest tragedy is timing.

Star Fox Adventures released only days before Microsoft’s acquisition of Rare was completed.

That means it effectively became Rare’s final Nintendo-developed console game before the studio moved to Xbox.

Had Dinosaur Planet remained intact, it might have been remembered as Rare’s last great original Nintendo-era creation rather than a curious Star Fox spin-off.

What If Miyamoto Had Stayed Away?

It’s impossible to know whether Dinosaur Planet would have become a masterpiece.

It may have sold poorly.

It may have been forgotten.

Or it may have joined the ranks of classics such as The Legend of Zelda: Ocarina of Time, Banjo-Kazooie and Conker’s Bad Fur Day as one of the defining adventures of its generation.

What we do know is that Star Fox Adventures feels like two different games fighting each other. One is a classic Rare fantasy adventure. The other is a Star Fox title trying to justify the presence of Fox McCloud.

The result is still enjoyable, but it leaves behind one of gaming’s most fascinating unanswered questions:

What if Dinosaur Planet had simply been allowed to remain Dinosaur Planet?

For many Rare fans, that unfinished dream is more interesting than the game that eventually arrived on store shelves.

There is a leaked prototype version of the game floating about on the internet in the dark corners of the web. This version is not a completley finished game though, with some buggy and unfinished sections. Still it gives you a glimpse of what could have been with:

  • Sabre as a playable character, before he was replaced by Fox McCloud.

  • Krystal in a much more prominent role, including playable sections.

  • Original dialogue, locations and story elements that were changed or removed and Nintendo 64 graphics and gameplay rather than the GameCube version.

It is interesting, and gives a look at what could have been for Rare’s final game, albeit in an unfinished and unpolished state had Miyamoto not stuck his nose in.

Author: Flea